Roger is controlled via a point-and-click interface, with the action icons hidden all along the top of the screen. The tent city of Ulence Flats is populated with a slimy used rocket salesman, a morose robot warehouse worker, and a space-pimp (or is he just a snappy dresser?) with an eye for collectables. ![]() While Roger himself has virtually no dialogue in the game, the other characters can be pretty talkative. All we know of Roger is told to us by the game itself, and we're assured time after time that he's barely capable of tying his shoes, much less saving the universe. Over the course of the series, Roger Wilco became one of the most beloved characters in adventure games, but in this first outing, he doesn't have much of a personality. Roger's pod crash lands on the desert planet of Kerona, and from there he has to overcome traps, battle monsters, and find a way back to the Sarien mothership before his home planet of Xenon is blown to pieces. With the might of the Star Generator on their side, the Sariens are now capable of destroying entire planets. ![]() Using only his wits - what he has of them anyway - Roger makes it to an escape pod seconds before the Arcada explodes. the janitor? He steps out from his afternoon slumber to find his co-workers dead and strewn about the floor. But wait! There, asleep in the broom closet, is our hero, Roger Wilco. The all-powerful Star Generator has been stolen, the self-destruct sequence has been initiated, and all appears lost. The evil Sariens have boarded and are killing off the crew, one by one. If you want to play the original, you'll need to hit up the auction sites, but the VGA remake was included in the 2006 Space Quest Collection.Īs the story begins, the Starship Arcada is under attack. ![]() During Sierra's re-release craze of the early 90s, SQ1 received a graphics upgrade to VGA, and the text parser was replaced with point-and-click action icons. Not willing to give up so easily, Murphy and Crowe created a short demo of their idea, which Williams actually loved, and they ended up using it as the first four rooms of what went on to become Space Quest: The Sarien Encounter.įirst released in 1986, Space Quest I originally utilized the EGA graphics and text parser common to adventures of the time. When programmers Scott Murphy and Mark Crowe pitched their boss, Ken Williams, on a new sci-fi comedy game, Williams was skeptical and turned them down on the spot. In the early 1980s, Sierra On-Line was already a premiere source for graphic adventures, and specialized in fantasy games like Wizard and the Princess, The Black Cauldron, Mystery House, and King's Quest I.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |